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guilty gear strive sol matchups

This Overdrive is primarily meant to be a high damage combo ender, especially in the corner where Sol receives increased damage, strong okizeme, and regenerating Tension after the forced Wall Break. The opposite of hoping your main will be buffed, ________ thinking. Using the data that OP collected, I attempted to put it through a "metagame analysis" that Alex Jaffe went over in his GDC talk from 2015, as seen in the following video. Just be mindful that Chipp has. Also keep in mind that Baiken can also use Hiiragi right after H Kabari to punish a mash. Created by Daisuke Ishiwatari and developed by Arc System Works, "Guilty Gear -Strive-" upholds the series' reputation for a high octane soundtrack, groundbreaking hybrid 2D/3D cell-shaded graphics and intense . Overall, Gold has to work a lot harder than Ram does but Ram still needs to know that he's not THAT far off from being able to take her down. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Combos into 2D for a hard knockdown. Note that only the first hit is invincible and there is a gap between the two punches, allowing opponents to reversal through the second. Lastly, his 6P is a fast and reliable tool for anti-airing and counter poking. Try to get Axl to whiff. She's really annoying but you can pretty much do things as usual. Usually something like to a. Links into c.S on Counter Hit for a decently powerful conversion. If you wanna get out of this situation, it's best to look for Baiken going for a cheeky grab or to FD to push her out of your space. Hits slightly behind Sol, allowing it to be used for cross-ups. This technique is colloquially referred to as "Run Flame." Here's how you can play Anji Mito in Guilty Gear Strive. As a rule of thumb, it's more reliable to dash cancel the move when anti-airing with it, as additional landing recovery from air blocking will give Sol follow-up pressure while still allowing for a combo should it actually hit. Remember that the longer you block, the higher the Risc gauge will be, which in turn makes any stray hit from Axl do a ton more damage. I-No - 19. Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. You don't really wanna go for a f.S or 5H super often from a mid range since Baiken can run up and punish with her own f.S which is decently disjointed. From my experience, the Faust v Faust matchup is easily -2 in Faust's favor. Goldlewis player: PROMOTE May and Millia! Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Sol lunges forward half-screen with a flaming straight punch. This can be combined with dash momentum to cover large distances extremely quickly. This technique transfers the initial forward movement of 6S into the special move, giving it more range (useful for making Clean Hit Volcanic Viper more consistent). His fast normals and DP can give Ram some trouble even when she does get him to block, and Chipp himself can have some really scary mixups in the right situations. 5[D] is also Sol's most damaging normal and launches the opponent if combo'd into, granting it some situational use as a combo extender in certain routes. Thus, it is a very committal attack that should only be used in situations where you know it will hit. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Guilty Gear Strive Matchup ChartGuilty Gear -Strive-Main Page; Frame Millia bottom 3. Celestial | ky! Lyrics, Song Meanings, Videos, Full Albums & Bios He has access to j.HGuard:HighStartup:12Recovery:25Advantage:, a fast overhead that combos into j.DGuard:HighStartup:10Recovery:22Advantage: for large damage against the wall, but this normal can be parried, even at the maximum height of the move. Once you're close enough to the corner for j.D to wall bounce, Sol can usually air dash cancel into another one. 28. A Dragon Install-powered flying grab that makes Sol lunge fullscreen. gij Videos - MyPornVid.co Essentially, by running the matchup data through the code that he wrote, you can get a projection of how much each character should be expected to be played in that game's meta. A particularly strong setup is OTG c.S > f.S followed by quickly tapping back into another c.S, which will put Sol out of throw range and catch the opponent using fuzzy timings for their defensive options. The real issue is the whiff recovery he has on s.dp and f.s, and the ability to convert off a huge variety of situations. Worst Match. Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). Testament pressure is now something to worry about in this new patch, do not let them lock you down. Nagoriyuki is the opposite of this. Sol leans forward and slams his sword into the ground. Low hitting disjoint used to help control neutral. Guilty Gear Strive - Wikipedia It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. 13th overall. Its start-up and travel distance increases the longer S is held. And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. Giovanna has red hair and a tanned skin complexion. If Sol needs to keep his opponent blocking after c.S, an immediate f.S will usually reach even against Instant Faultless Defense. This is actually not true. 8th overall. If you're concerned about which BTs do what frame data wise, you can check out, Though Ram has really good, rewarding buttons, good lows, good antiairs, and strong reward all around, with pressure that can be very difficult to beat for I-No, Ram can't cover hoverdash, The Ram player should not give the Jack-O space to summon minions with, Pay attention to Jack-O's minion Gauge, it limits what she can do, Ram can always special cancel or gatling after clearing a minion, Don't let the Jack-O player throw a minion behind you, you can't clear it if it is, run or jump at her after, When FDing Jack-O, FD her normals, not her minions to space her out. Will force a Wall Break if the opponent touches the corner. Therefore, be wary of resetting pressure after H Kabari as he could steal his turn back easily. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. 12k matches is a lot, and 100 matches PER MU is not bad. Giovanna | Guilty Gear Wiki | Fandom Outside of Bomber loops, youve also got a harder time making the most of his low health. ShitsuGuard:AllStartup:29Recovery:Total 52Advantage:-6 on a Hard Knockdown has amazing utility for Anji as it avoids risking a Meaty attack getting parried while enforcing a Strike-Throw scenario or a High-Low with Fuujin. All it takes is one bad neutral exchange and that can decide the entire match. Launches opponent on hit if combo'd into. Can throw the opponent either forward or backwards. Bridget vs Sol Badguy Matchup Knowledge. Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! A place for casual and competitive play, character discussion, questions, and everything else about Guilty Gear. Guilty Gear Xrd REV 2 Tier List (2023) - Best Characters Ranked Being a former Leo player confirms my own beliefs about him. Ram plays in about the same ranges and spaces Ky plays, but she does it better. That being said, f.S's pushback means that there are ranges where 5H will whiff. He is described as a noble vampire samurai who wields a bloodsucking blade. Toggle search. Holding any upward direction during the hitstop of a raw, charged Dust Attack on hit will activate Homing Jump: Initiating a Homing Jump will put the opponent into a unique air combo state, resulting in an Area Shift. Resources. Popularity. Potemkin - 5.8. For Example: 2369 for a j.236 input. Popularity. Sol releases a pillar of flame that slowly crawls along the ground. This lets Baiken approach more easily than a lot of the cast, and forces Axl to commit to pokes that have longer recovery. At long range, you can use Banjoneto to hit Chaos. Sol has tricky special moves which help him get in, and a suite of normals which . Tiers for Guilty Gear Strive - EventHubs Please keep in mind that while c.S is +3 on block, it is functionally +2 (5 frame gap) if staggering into itself due to gatling limitations, as Sol needs to have recovered for at least one frame before he can use c.S again, or you will cancel c.S's recovery into f.S. For me it's one of the worst matchups. Clean Hit deals greatly enhanced damage, increases launch distance, and grants hard knockdown. Win rate. Sometimes you can CH the delay as she's right in front of you or you may both may trade. Sol Nascente also serves as a risky poke thats usefulness is often matchup-dependent, but in the right scenarios is able to beat out many high/air options with its frame 1 low profile and large vertical . If the knee attack connects while the opponent is airborne, Sol can drop the follow-up for much stronger okizeme or link into 5K to extend combos. Baiken threatens her own offense heavily with HiiragiGuard:Startup:1Recovery:32Advantage:, meaning blockstrings that normally go unpunished such as 2D-Tatami Gaeshi and c.s-2H are now vulnerable to parry. Dream Interpretation / And /bet Nagoriyuki - 5.6. Corner combo staple, and Sol's only disjointed air button. This is a Guilty Gear STRIVE I-no Matchup Tier List - YouTube Both hits are air jump and air dash cancelable. You can actually beat Leo's guard point stance with a grab or low (the low will cause a counterhit). Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. Yo, I did the same: https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/, I have slightly different data, but this could be tipping errors. First hit launches the opponent, second hit knocks them away, hard knockdown upon landing. Ram can always use her Mortobato super between rekka ( 214P) 1 st, 2 nd and 3 rd hits. 32. Can be used when fighting extremely distant and defensive opponents to build Tension, though the amount built is too small to mean much unless it's spammed multiple times. Baiken presents threatening abilities to counteract her own playstyle. At longer ranges, he can close the gap and initiate pressure with Fafnir, a forward-lunging Guard Crush. While not used in common routes, it can also be used as a combo tool against airborne opponents, giving Sol time to land Night Raid Vortex after a late Gun Flame hit or dash in with 5K in the corner. Wanna see me combo into 5K on Counter Hit? If Anji has 50 Tension, Kachoufuugetsu KaiGuard:Startup:Recovery:Total 40Advantage: becomes a large threat in pressure as the counter can potentially be done as a prediction to reckless cancelling of normals into H Kabari on reaction. His immense damage output massively rewards hard reads. Lyrics, Song Meanings, Videos, Full Albums & Bios: I See U (Abstract Drumz Vocal Remix), I See U (Made In Russia Remix), I See U (Abstract Drumz Instrumental Remix), I See U (Pete Rann Remix), I See U (Audapta Remix), Never See Me Again - Kanye West (Piano Sol steps forward and swings his sword. Its +3 frame advantage, wealth of frame trap cancel options, low pushback and especially its significant R.I.S.C. GGST - Ramlethal Valentine Matchups - Dustloop Wiki Guilty Gear Strive Anji Mito Guide: Beginners Tips, Move List & Best Combo Baiken. Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. Roman Canceling the throw on hit can lead to equivalent damage to its grounded counterpart by shifting down into the same basic Red Roman Cancel route mid-screen or canceling directly into a falling j.D and comboing into a Dustloop in or near the corner. Frames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. Exceptional close range offense with plus on block standing Slash normals and highly damaging Counter Hit confirms. She's plus for days, but you can find an opening if you're patient. Matchup guides, advice, and analysis for Zato-1 in GGST. Did you mean? You can run pressure like usual but be careful mid screen as Baiken can do wakeup Hiragi and it's frame 1, meaning it can be a good wakeup option. Sol Badguy - 4.8. This is Sol's highest damage OTG, though doing so will sacrifice okizeme and leave Sol vulnerable, especially in the corner, so only do it if it will close out a round. The number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. The lower the tier, the weaker the character. (2018 and Ragnarok switching Gameplay Style compared to OG GOW and Strive changing and . A special type of blocking done by inputting a block immediately before blocking an attack. If he values his life at least. It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. May has very strong tools against Axl like after his 2H or 214H are blocked he is minus so she can go for dolphin to punish or close the distance easily. Pay attention to the opponent's meter to determine when to be wary of YouzansenGuard:HighStartup:9Recovery:Landing+7Advantage:-14 (TK) in her mixup. The Increased pushback in -STRIVE-(characters being pushed apart sooner after a combo or blocking hits, thus returning the gameplay back to neutral state more often) and wallbreak mechanic are seen by part of the fanbase as dulling the okizeme-centric gameplay Gulity Gear is famous for. Best Video Games of All Time - Page 70 - Metacritic . For example, if Sol has 15% popularity the top 150 players are counted. Sol Badguy vs. May - 18. Very fast start-up, can potentially throw the opponent out of sloppy pressure or okizeme. A projectile which usually travels slowly across the screen in a horizontal path above the ground. Keep in mind that while this Overdrive cannot be blocked, it also cannot be canceled into or used during a combo. To challenge these normals, Ky pretty much has to commit to. As this is Sol's fastest grounded overhead, 5D is needed to threaten the opponent with high/low mix-ups. Guess like your life depends on it. Battle Version 2.04#ggst #strive #guiltygear #guiltygearstrive #matchups #ggst_br #ggst_so No Axl allowed everyone hates that mofo. SOL; Balance KY; Balance MAY; Long Range AXL; High Speed CHIPP; Power Throw POTEMKIN; Unique FAUST; High Speed MILLIA; Technical ZATO; Shooting RAMLETHAL; Balance LEO; One Shot NAGORIYUKI; Rush GIOVANNA; Balance ANJI; Rush I-NO; Power GOLDLEWIS; Technical Jack-O' Shooting HAPPY CHAOS; Balance BAIKEN; Balance TESTAMENT; Balance BRIDGET; Rush SIN Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. You should be gaining ground when you block it, not getting pushed back. Since Hiiragi can punish a lot of her blockstrings, threaten it and force them to structure their offense differently. Try to preemptively hit where you think Chipp will be so you can try keeping him locked down. This attack is Sol's best point to use Roman Cancels in most combos. It is integral to watch for Chaos' bullet amount and concentration, as they are extremely important to his gameplan. He doesn't do great in average win chance, but because he does so well against Sol (according to the data) and goes even against Chipp, he moves up a bit. Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap. When not spending Tension for a follow-up combo, it's often a better idea to do a normal ground throw for slightly less damage to keep the corner and get a better knockdown. Overall much harder than your usual Ram matchup, but not unwinnable by any means. Press J to jump to the feed. IMPORTANT TO NOTE: An enemy Baiken's Tether will not act the same in combos as your own tether, the pull is not as strong as it would be normally, so adaptation is required to capitalize on the tether's abilities. An easier MU for Ram due to the fact that her normals control a large chunk of space. Remind them that blocking isn't everything. Includes first active frame. Situational whiff punish at best, funny "why not" move at worst. Due to it being a projectile, you can't do anything about it. Tier lists in fighting games are fickle, a single balance change can make you throw the whole thing out the window and you also have to take into account player skill, as more often than not . You don't like playing rude or bullying people with mids. Can be Roman Canceled on hit for decent damage and better okizeme. This can be exploited by air-dashing and immediately cancelling into Faultless Defense, to trick the Axl into spending his meter while keeping Baiken safe. Hits twice. Sol does a crouching kick, which is his fastest low. The two I found were Chipp against Pot and Pot against Doctor Who. This is a definitive Matchup Chart for I-No in Guilty Gear Strive. Alternatively, you can perform an OTG with low-reaching special cancelable normals such as 2S and cancel into Gun Flame to maintain pressure, or OTG with 6H to maximize damage. The safest option is attempting to jump out, but it can be predicted and punished. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). What are the worst matchups in Strive at the moment? Arc System Works added Goldlewis Dickinson as the first DLC character in Guilty Gear Strive. If you don't punish it however, she's +2 which means she can keep running her pressure. It's good to go for something low committal like 6P when you're decently close to her since it has quick recovery and can counterhit Baiken's f.S. It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. Hes the best overall balanced character in this game vs the rest of the cast. Edit:I forgot to mention. Only occurs if the first hit successfully connected. This move can go under most projectiles and pokes, allowing Sol to bully his way through neutral, especially if Purple Roman Cancels are available. Sol: Guilty Gear -Strive- | DashFight Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. Compared to 6P, its hurtbox is a bit taller, but a raw 2D is safer if there's a chance of it being blocked. If performed low enough to the ground on an airborne opponent near the corner, the Clean Hit version can link into 5K for a full combo, though this is only possible early on in a combo when scaling is low, and the link is tighter against heavier opponents. Level increase make it an excellent stagger option, forcing the defender to use Faultless Defense to push Sol away, making them more vulnerable to throws and pressure resets in turn. Legend. I have no plans to increase the sample size or make new ones for future patches. In exchange, the reward for doing so is greatly diminished, as the only follow-ups mid-screen are Volcanic Viper or Bandit Revolver. With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. He is top of my chart, even though he doesn't really beat any top-tiers, only going even against them. Sol has tricky special moves which help him get in, and a suite of normals which excel at setting up frame traps and strike/throw mix-ups. Just try to turtle with FD and let him slowly back off via the block pushback. 8.5K 30.5K 2.7K . The Ram with more swords equipped in neutral is favoured, Ram struggles to deal with her own corner pressure without meter, This is a very momentum based matchup, first to break the wall usually wins, Ram has access to a few safe jumps making her Mortobato super easier to bait, Ram can always use her Mortobato super between rekka (, Jumping in Neutral can heavily change the R.P.S (Rock, Paper, Scissors).

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guilty gear strive sol matchups