Creates a text input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. Activates the moment at the given offset from the active (present) moment within the full state history and show it. Because of the additional HTML elements added by the debug views, some nested markup and selectors may be broken. In case you needed to do more than simply load the save, you may do something like the following: Returns a save as a serialized string, or null if saving is not allowed within the current context. Registers the passage as <> macro definitions, which are loaded during startup. See the Engine API docs for more information. Stops playback of the selected tracks and forces them to drop any existing data. Circular references. Macros fall into two broad categories based on the kind of arguments they accept: those that want an expressione.g., <> and <>and those that want discrete arguments separated by whitespacee.g., < > and <>. Note: Deprecated: Does not flag other assignment operators. Divides the current value on the left-hand side of the operator by the value on the right-hand side and assigns the result to the left-hand side. This macro has been deprecated and should no longer be used. Array<string>) The URLs of the external stylesheets to import. Audio tracks encapsulate and provide a consistent interface to an audio resource. Removes fullscreen change event handlers. The function will be called just before the built-in no-break passage processing if you're also using thatsee the Config.passages.nobr setting and nobr special tag. Collects tracks, which must be set up via <>, into a playlist via its <> children. Returns whether playback of the track has been stopped. Loop variables are perfect candidates for the use of temporary variablese.g.. To ensure that line-breaks end up where you want them, or not, extra care may be required. The active passage's tags will be added to its data-tags attribute and classes (see: Passage Conversions). Note: Generally, this means only when the variable's value will change between the time the asynchronous macro is invoked and when it's activatede.g., a loop variable. Renders the given markup and appends it to the dialog's content area. Silently executes its contents as pure JavaScript codei.e., it performs no story or temporary variable substitution or TwineScript operator processing. Setting API method calls must be placed within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or settings will not function correctly. Returns the number clamped to the specified bounds. Groups are useful for applying actions to multiple tracks simultaneously and/or excluding the included tracks from a larger set when applying actions. Occasionally, however, macros will need the name of a variable rather than its valuee.g., data input macros like <>so that they may modify the variable. This allows you to fine tune for those cases. Track event triggered when playback is stopped after .stop() or .stop() is calledeither manually or as part of another process. Note: Happens after the displayi.e., outputof the incoming passage. The UISystem API object has been split into two APIs Dialog and UI, and some of its methods have also changed. Determines whether the audio subsystem attempts to preload track metadatameaning information about the track (e.g., duration), not its audio frames. Note: When setting the value to boolean true, you will likely also need to use the Config.saves.isAllowed property to disallow saving on the start passage. Fullscreen API. Returns a formatted string, after replacing each format item in the given format string with the text equivalent of the corresponding argument's value. Causes leading/trailing newlines to be removed and all remaining sequences of newlines to be replaced with single spaces before the passage is rendered. All user functions and macros that check for the existence of moments within the history check both the story history and expired moments, so will work as expected even if the history is limited to a single moment as described above. Using State.active directly is generally unnecessary as there exist a number of shortcut properties, State.passage and State.variables, and story functions, passage() and variables(), which grant access to its normal properties. A right angle bracket (>) that begins a line defines the blockquote markup. Returns the save object from the autosave or null, if there was no autosave. NOTE: This should not be confused with story variables, which start with a $e.g., $foo. Returns a reference to the current AudioTrack instance for chaining. Periods of ellipsis () signify data that is generated at compile time. Displays the loading screen until all currently registered audio tracks have either loaded to a playable state or aborted loading due to errors. Does not modify the original. Arrays are a collection of values. Determines whether the link-visited class is added to internal passage links that go to previously visited passagesi.e., the passage already exists within the story history. If multiple passage titles are given, returns the logical-AND aggregate of the seti.e., true if all were found, false if any were not found. 3 4 4 comments Best Add a Comment ChapelR 4 yr. ago Hides the UI bar. If no name is given, resets all settings. Determines whether the story's history controls (Backward, Jump To, & Forward buttons) are enabled within the UI bar. In addition to the history, there is also the active momenti.e., presentand expired momentsi.e., moments that had been played, but have expired from the history, thus cannot be navigated to. See the <> macro for its replacement. For example: That probably won't be very pleasing to the eye, however, so you will likely need several styles to make something that looks half-decent. Additionally, SugarCube's normal < > macro does not have an output element associated with it and is not, by default, a single-use link like its Harlowe equivalent. Note: Gets or sets the master volume level (default: 1). They serve the same basic purpose as the <> macro, but are run each time passage navigation occurs. Note: Returns a reference to the current AudioTrack instance for chaining. Testing whether an array contains an element can be done using the Array#includes() function; adding new items can be done using the Array#push() function. Loose URLs are imported concurrently, arrays of URLs . See Also: Removes all instances of the given members from the array and returns a new array containing the removed members. Determines whether the <> macro types out content on previously visited passages or simply outputs it immediately. LoadScreen API. You would do well to keep your translations similar when possible. Note: Note: Returns whether the track's sources are currently unloaded. Warning: Sets the story's display title in the browser's titlebar and the UI bar (element ID: story-title). If constructing the file URL from a shell path, ensure that either it does not contain escapes or you properly convert them into the correct URL percent-encoded form. Removes classes from the selected element(s). The core audio subsystem and backend for the audio macros. In practice, you'll probably want to use either line continuations or one of the no-break methods: Config.passages.nobr setting, nobr special tag, <> macro. If you limit the moments within the history to 1, via setting Config.history.maxStates to 1, then there will only ever be one moment in the history, but passage navigation is still required for new moments to be created. If the autosave exists and the story is configured to automatically load it, then the autosave is loaded and the state is replaced by the autosave's state and the active passage is rendered, just as if the user had loaded any other save. SugarCube, like JavaScript, will try to make sense of expressions passed to it by coercing their values if necessary: In the above case, since the string value "2" cannot be added to a number value, the number value is coerced into a string, and the two strings are then concatenated. If omitted, the story title will be used instead. Hides the loading screen, if no other locks exist. Navigation events allow the execution of JavaScript code at specific points during passage navigation. See the Dialog API docs for more information. They are called with no arguments, but with their this set to a template (execution) context object that contains the following data properties: String templates consist solely of a string, which may itself contain markup. The Config.audio.pauseOnFadeToZero setting (default: true) determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). The verbatim HTML markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as HTML markup for the browser. Used to populate the story's caption area in the UI bar (element ID: story-caption). It consists of one or more right angle brackets, each additional one beyond the first signifying a level of nested blockquote. See the Config.loadDelay configuration setting. Note: UI bar special passages update. Returns the number of times that the passage with the given title occurred within the story history. Unlike other code or text in a Passage, variables most commonly start with either the dollar sign ($) or the underscore ( _) in the Harlowe and SugarCube story formats. Function templates should return a string, which may itself contain markup. Warning: This setting has been deprecated and should no longer be used. Sets story $variables and temporary _variables based on the given expression. Returns whether the engine is rendering the incoming passage. Making a new story To make a new story, press the button labelled + Story. When used to set a value, returns a reference to the current AudioTrack instance for chaining. Renders and displays the passage referenced by the given title, optionally without adding a new moment to the history. Returns the string with its first Unicode code point converted to upper case, according to any locale-specific rules. Making custom non-generic object types fully compatible requires that two methods be added to their prototype, .clone() and .toJSON(), to support cloningi.e., deep copyinginstances of the type. Determines whether rendering passages have their leading/trailing newlines removed and all remaining sequences of newlines replaced with single spaces before they're rendered. Returns the processed text of the passage, created from applying nobr tag and image passage processing to its raw text. Returns the topmost (most recent) moment from the full in-play history (past + future). This method has been deprecated and should no longer be used. Creates a multiline text input block, used to modify the value of the variable with the given name. All widgets may access arguments passed to them via the _args special variable. Determines whether passage titles are combined with the story title, within the browser's/tab's titlebar, when passages are displayed. All changes within this version are elective changes that you may address at your leisure. ---- Like what. If it encounters an unrecoverable problem during its processing, it may throw an exception containing an error message; the message will be displayed to the player and loading of the save will be terminated. This does not alter the volume level.
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